scene perception
ExploreVLM: Closed-Loop Robot Exploration Task Planning with Vision-Language Models
Lou, Zhichen, Xu, Kechun, Zhou, Zhongxiang, Xiong, Rong
The advancement of embodied intelligence is accelerating the integration of robots into daily life as human assistants. This evolution requires robots to not only interpret high-level instructions and plan tasks but also perceive and adapt within dynamic environments. Vision-Language Models (VLMs) present a promising solution by combining visual understanding and language reasoning. However, existing VLM-based methods struggle with interactive exploration, accurate perception, and real-time plan adaptation. To address these challenges, we propose ExploreVLM, a novel closed-loop task planning framework powered by Vision-Language Models (VLMs). The framework is built around a step-wise feedback mechanism that enables real-time plan adjustment and supports interactive exploration. At its core is a dual-stage task planner with self-reflection, enhanced by an object-centric spatial relation graph that provides structured, language-grounded scene representations to guide perception and planning. An execution validator supports the closed loop by verifying each action and triggering re-planning. Extensive real-world experiments demonstrate that ExploreVLM significantly outperforms state-of-the-art baselines, particularly in exploration-centric tasks. Ablation studies further validate the critical role of the reflective planner and structured perception in achieving robust and efficient task execution.
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3DP3: 3D Scene Perception via Probabilistic Programming
We present 3DP3, a framework for inverse graphics that uses inference in a structured generative model of objects, scenes, and images. Given an observed RGB-D image, 3DP3's inference algorithm infers the underlying latent 3D scene, including the object poses and a parsimonious joint parametrization of these poses, using fast bottom-up pose proposals, novel involutive MCMC updates of the scene graph structure, and, optionally, neural object detectors and pose estimators. We show that 3DP3 enables scene understanding that is aware of 3D shape, occlusion, and contact structure. Our results demonstrate that 3DP3 is more accurate at 6DoF object pose estimation from real images than deep learning baselines and shows better generalization to challenging scenes with novel viewpoints, contact, and partial observability.
3DP3: 3D Scene Perception via Probabilistic Programming
We present 3DP3, a framework for inverse graphics that uses inference in a structured generative model of objects, scenes, and images. Given an observed RGB-D image, 3DP3's inference algorithm infers the underlying latent 3D scene, including the object poses and a parsimonious joint parametrization of these poses, using fast bottom-up pose proposals, novel involutive MCMC updates of the scene graph structure, and, optionally, neural object detectors and pose estimators. We show that 3DP3 enables scene understanding that is aware of 3D shape, occlusion, and contact structure. Our results demonstrate that 3DP3 is more accurate at 6DoF object pose estimation from real images than deep learning baselines and shows better generalization to challenging scenes with novel viewpoints, contact, and partial observability.
HIPer: A Human-Inspired Scene Perception Model for Multifunctional Mobile Robots
Graf, Florenz, Lindermayr, Jochen, Graf, Birgit, Kraus, Werner, Huber, Marco F.
Taking over arbitrary tasks like humans do with a mobile service robot in open-world settings requires a holistic scene perception for decision-making and high-level control. This paper presents a human-inspired scene perception model to minimize the gap between human and robotic capabilities. The approach takes over fundamental neuroscience concepts, such as a triplet perception split into recognition, knowledge representation, and knowledge interpretation. A recognition system splits the background and foreground to integrate exchangeable image-based object detectors and SLAM, a multi-layer knowledge base represents scene information in a hierarchical structure and offers interfaces for high-level control, and knowledge interpretation methods deploy spatio-temporal scene analysis and perceptual learning for self-adjustment. A single-setting ablation study is used to evaluate the impact of each component on the overall performance for a fetch-and-carry scenario in two simulated and one real-world environment.
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.14)
- Europe > Germany > Baden-Württemberg > Stuttgart Region > Stuttgart (0.05)
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- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (0.68)
- Information Technology > Artificial Intelligence > Cognitive Science > Problem Solving (0.48)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents (0.46)
- Information Technology > Artificial Intelligence > Robots > Locomotion (0.42)
Probing neural representations of scene perception in a hippocampally dependent task using artificial neural networks
Frey, Markus, Doeller, Christian F., Barry, Caswell
Deep artificial neural networks (DNNs) trained through backpropagation provide effective models of the mammalian visual system, accurately capturing the hierarchy of neural responses through primary visual cortex to inferior temporal cortex (IT). However, the ability of these networks to explain representations in higher cortical areas is relatively lacking and considerably less well researched. For example, DNNs have been less successful as a model of the egocentric to allocentric transformation embodied by circuits in retrosplenial and posterior parietal cortex. We describe a novel scene perception benchmark inspired by a hippocampal dependent task, designed to probe the ability of DNNs to transform scenes viewed from different egocentric perspectives. Using a network architecture inspired by the connectivity between temporal lobe structures and the hippocampus, we demonstrate that DNNs trained using a triplet loss can learn this task. Moreover, by enforcing a factorized latent space, we can split information propagation into "what" and "where" pathways, which we use to reconstruct the input. This allows us to beat the state-of-the-art for unsupervised object segmentation on the CATER and MOVi-A,B,C benchmarks.